For my final project in my master’s degree, I worked in a group to produce a moody narrative-driven experience under mentorships from The Chinese Room over eleven weeks. For this project I mostly worked on environment art production in collaboration with Elena Severson, a lot of my time on the project was dedicated to landscape and lighting although I also worked on props, shaders and the volumetric fog.
Thanks to everyone on the team for the huge amount of work you put into bringing the project to life and to The Chinese Room for their guidance.
You can try the game out at: https://ap17.itch.io/downcurrent
Credits:
Production - John Venters
Level & Gameplay Design - Neve O'Neill
Narrative & Sound Design - Jak Knowles
Character Art - Emily Blane
Environment Art - Elena Severson
Technical Art & Visual Effects - Innes White
Programming / Engineering - Linxiao "Damien" He & Mingyang "Morgan" Wang
Audio Consultants & Contractors - Avery Mullen, Robbie Peden, and Jan Huss
Playthrough of the final gold build.