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Forest Shrine

I initially started blocking out this project a while ago before having to put it on the back burner in favour of university work so I am happy to get back to it. This was my first time working in Unreal Engine 5, I elected not to make use of Nanite so I could still practice efficient geometry and instead focused more on experimenting with stuff like Lumen.

This was based on several pieces of concept art created by Lloyd Drake-Brockman:
https://www.artstation.com/lloydpariseagle
https://www.artstation.com/artwork/4bXPr2
https://www.artstation.com/artwork/YaKgYP

The moss is layered on top in the shader based on orientation.

The moss is layered on top in the shader based on orientation.

I also reused the individual bricks for background decoration.

I also reused the individual bricks for background decoration.