Recently I have heard a lot of buzz around a new piece of 3D software, Plasticity, which pitches itself as "CAD for artists".
I wanted to test the software's capabilities and its potential place within my workflow, so I set out to model a PSP-1000 series within Plasticity and implement it within a simple scene in Unreal.
While I am happy with how the result turned out I do not think I will use Plasticity again in future projects, at least for the time being. However, I do see the potential and I hope the software continues to grow.
Credit to The Cover Project for the game case cover art.